The Breath Returns: Ossara Begins Again This Fall
New season starts this fall.
On the distant fringe of the fey universe, scattered across a dead planet’s remains, the people of Ossara still endure—held together by ritual, memory, and the relics of powers they no longer understand. For generations, the Holy Church of Ergalon has spread across the continent like a second sky, converting or crushing what remains beneath it. The dead do not rest. Resurrection is currency. Dissent is heresy. And the old gods have been silenced—none more thoroughly than Eriskagal, whose name is now punishable by death, whose worship has been buried deeper than the cities that once honored her.
And yet: in a temple no one remembers, a nameless initiate receives the Tear of Eriskagal—an artifact that holds what’s left of the goddess herself. It is not a weapon. It is not a command. It is simply the last part of her that refused to die. What they do with it, and whether they survive long enough to try, may decide if Ossara ever belongs to the living again.
We’ll be using a mix of AD&D 1e and 2e rules, with plenty of house rulings to keep things fair, flexible, and grounded. Character creation is streamlined, but there’s room to build out factions, heirlooms, and half-forgotten loyalties if you want to dig deeper.
This game leans hard into roleplay and creative problem-solving. It’s not about optimization or tactical precision—it’s about who your character is, what they know, and what they’re willing to risk. Expect uncertain information, social tension, strange cults, and moments where the best move is just… not speaking. As always, I’ll be aiming for a mix of small stories and big mysteries. If you’re interested, reach out—I’m happy to help with character ideas or backstory hooks.